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1 |
Standard sea setup. This is a standard sea setup with a high density zone to place a camera point.
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114 |
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2 |
Sticky / Particles vs Objects The sticky factor represents a force which tries to ensure that particles remain stuck to the faces of the object. It is useful for simulating the commonly observed behaviour where liquids slip over the external side of objects.
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109 |
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3 |
Collision Distance / Particles vs Objects Collision Distance: Indicates the distance to an object face where a particle will collide.
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93 |
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4 |
Particle Force / Objects vs Particles Particle force is a multiplier of the interaction between particles and objects.
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94 |
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5 |
Impulse / Objects vs Particles With impulse, you can make objects to be moved by a linked particle emitte.
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99 |
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6 |
Parking Flood What we want is the car to be coiled by the incoming water flood, hit the wall and turn into its flank.
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115 |
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7 |
Playcatch / Guided Scenes Another step to learn how to control fluids using daemons. In this tutorial, two objects play by passing a ball is viscous fluid.
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91 |
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8 |
Water Drop / Daemons Here, we'll recreate a macro photography classic: an elegant droplet falling under its own weight leaving a trail of smaller drops. This tutorial focuses on daemons to control the fluid's behaviour and the use of expressionst.
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102 |
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9 |
Geyser / Particle Types The first of a series of tutorials for beginners and advanced users alike. Here we learn how to make a geyser like stream. This is a good starting point for common effects such as flamethrowers, fountains or a rocket engine exhaust.
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96 |
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10 |
Shaking off cool tutorial on a dog (actually a bottle animated like a dog) shaking off a layer of mud; for RF2.5 and 3ds max 6.0, but the same techniques will hold for RF3.
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96 |
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11 |
Billiards tutorial Now here's a little jewel for users who are a bit more experienced with the package. It's a 2-part tutorial designed as the 5th of the project-based tutorials for Next Limit.
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67 |
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12 |
Whisky Pour These are for RealFlow 3, but are still quite valid for learning RF4 although aspects of the user interface and workflow have changed, but the concepts and loose workflow are essentially the same.
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67 |
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13 |
Making an anemone in RealFlow Recreate an underwater environment of elegant and subtle motion. This tutorial makes a smart use of fibers and meshing to create an anemone.
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80 |
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14 |
Make a Splash Who needs high-speed macro photography when youve got RealFlow? 3D World shows you how to use this powerful fluid simulator to capture the microscopic world.
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92 |
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15 |
Liquid Dance Experience the power of attractors in RealFlow4 and how they can be animated to give rise to interesting shapes and surprising animations.
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124 |