Modo Tutorials

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1 Glass bottle series part 3: Lighting the bottle
modo community member Roger Harris explores his techniques for modeling, texturing and lighting a glass bottle.
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2 Glass bottle series part 2: Texturing the bottle
modo community member Roger Harris explores his techniques for modeling, texturing and lighting a glass bottle.
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3 Glass bottle series part 1: Modeling the bottle
modo community member Roger Harris explores his techniques for modeling, texturing and lighting a glass bottle.
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4 Animation Quick Start
This quick video provides a ramp up into using the modo 301 animation tools.
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5 Time management
This video explores the Time Slider and Alternate Time marker allowing quick and easy navigation of time in your scene as well as the creation and editing of time other than the current time.
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6 Translucency: Creating a quick paper lamp
This video explains how to create a translucent material by creating a paper lantern. Along the way you might pick up some basic modeling and texturing skills as well!
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7 Rendering optimization tip: Irradiance caching and transparency
This video provides a couple gems on how to improve rendering speeds when working transparent materials such as glass and indirect illumination.
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8 Correcting Perspective Distortion
his video gives a quick and easy method for correcting perspective distortion in order to create visually pleasing lines for architectural rendering.
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9 Warped Perspective
In the previous video we learned how to correct perspective distortion. Now we can learn how to abuse our knowledge!
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10 Group Masks Unleashed
Learn the power and simplicity of the group mask. Use a single procedural, image or vertex map texture to modulate multiple complex material and texture sets.
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11 Mastering subdivision surface rendering Part 1
This is the first video in a multi-part series covering adaptive subdivisions, standard subdivisions and micro-polygon displacement tessellation.
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12 Mastering subdivision surface rendering Part 2
This is the second video in a multi-part series covering adaptive subdivisions, standard subdivisions and micro-polygon displacement tessellation.
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13 Mastering subdivision surface rendering Part 3
This is the third video in a multi-part series covering adaptive subdivisions, standard subdivisions and micro-polygon displacement tessellation.
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14 Introduction to Image Synth part one
This video is part one in a two part series introducing image Synth, the seamless, tiling texture creation tool from Luxololgy.
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15 Precision modeling tips: Alignment
This video exposes some good techniques for precise alignment in modo.
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16 Adding scripts to pie menus
Luxology community member Greg Leuenberger takes us on a tour of the good ship, customizing modo.
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17 modo 302 Preview: Symmetry Fix tool with Topology method
This is a preview video of the enhanced Symmetry Fix tool which now has a topology traversal method.
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18 Select Close Loop 302 Preview
The select close loop command is an efficient way to quick select an area of mesh by simply selecting two polygons to define the initial loop. The command completes the loop and selects the remainder of the mesh on the smaller side of said loop.
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19 modo 302 Preview: The Flex Tool
The Flex tool combines the selection border action center with a selection falloff and the transform tool. This preset combination makes an incredibly efficient method for smoothly editing meshes.
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20 302 preview: The Jello setup
This video explores re-use of existing content in order to create a plate of jello which will later be animated with the vertex map deformer. During the modeling of the jello we employ the enhanced Edge Extend too from modo 302.
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