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1 |
Procedural Textures See how the Node Editor applies procedurals which can now be directly applied to UV maps.
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58 |
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2 |
Gradients Apply and animate color gradients with the Node Editor.
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53 |
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3 |
Node Editor An introduction the the powerful shading and texturing capabilities of the node editor.
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58 |
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4 |
Shading Models An introduction to shading and an overview of shading models.
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58 |
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5 |
Anisotropic Shaders Expanded control of specularity, reflection and refraction.
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6 |
Layer Nodes Layer Nodes allow access to the Texture Editor within the Node Editor.
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55 |
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7 |
Texturing WarChild The WarChild is a texturing challenge that I took on as an endeavor to further my texturing abilities using what I know of LightWave's layer based textures and to learn more about the new NODES system in LightWave 9.
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72 |
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8 |
Making of Left Behind This image was created using Lightwave for all 3D-work and Photoshop for textures and post-processing. Most of the material for the textures was taken from the complete Total Texturescollection of www.3dtotal.com.
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68 |
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9 |
The Nature of Man This scene was made using Lightwave for modelling, Photoshop was used for the textures, background image and post work. FPrime was used for final rendering.
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69 |
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10 |
Procedural Texturing With Weightmaps Lightwave's procedural surfacing features have dramatically improved since version 5, and they now provide a powerful alternative to using image maps.
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62 |
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11 |
Curious-3 This image is three aliens that keep on coming back to the same spot once a month, they are interested in us as much as we are in them.
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75 |
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12 |
Autumn At first we started with the main landscape shapes, the position of the water, basically the main scene layout.
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61 |
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13 |
Home Home
This is a very simple scene. There are only 2 real Objects in the scene, the windmill and the homecoming man. The ground is a very simple subpatched object. The footpath has a few more polygons to create bumps and holes.
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70 |
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14 |
Making of The Diner In this tutorial i will give a basic overview on how i made the image "Diner". We will start the journey with modeling, then texturing, and finally i will explain the lighting setup.
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65 |