Lightwave Texturing Tutorials

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1 Procedural Textures
See how the Node Editor applies procedurals which can now be directly applied to UV maps.
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2 Gradients
Apply and animate color gradients with the Node Editor.
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3 Node Editor
An introduction the the powerful shading and texturing capabilities of the node editor.
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4 Shading Models
An introduction to shading and an overview of shading models.
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5 Anisotropic Shaders
Expanded control of specularity, reflection and refraction.
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6 Layer Nodes
Layer Nodes allow access to the Texture Editor within the Node Editor.
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7 Texturing WarChild
The WarChild is a texturing challenge that I took on as an endeavor to further my texturing abilities using what I know of LightWave's layer based textures and to learn more about the new NODES system in LightWave 9.
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8 Making of Left Behind
This image was created using Lightwave for all 3D-work and Photoshop for textures and post-processing. Most of the material for the textures was taken from the complete Total Texturescollection of www.3dtotal.com.
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9 The Nature of Man
This scene was made using Lightwave for modelling, Photoshop was used for the textures, background image and post work. FPrime was used for final rendering.
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10 Procedural Texturing With Weightmaps
Lightwave's procedural surfacing features have dramatically improved since version 5, and they now provide a powerful alternative to using image maps.
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11 Curious-3
This image is three aliens that keep on coming back to the same spot once a month, they are interested in us as much as we are in them.
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12 Autumn
At first we started with the main landscape shapes, the position of the water, basically the main scene layout.
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13 Home
Home
This is a very simple scene. There are only 2 real Objects in the scene, the windmill and the homecoming man. The ground is a very simple subpatched object. The footpath has a few more polygons to create bumps and holes.
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14 Making of The Diner
In this tutorial i will give a basic overview on how i made the image "Diner". We will start the journey with modeling, then texturing, and finally i will explain the lighting setup.
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15 UV Dynamic
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