Lightwave Modeling Tutorials

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1 Modeler Introduction
Take a tour through key areas of the modeling interface.
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2 Layers Overview
MultiMesh objects consist of an unlimited number of layers, similar to layers in many paint programs.
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3 Edges
Modeling capabilities are enhanced with this powerful addition, allowing new ways to create and refine shapes.
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4 Edge Weighting
Add geometry to an object over multiple layers with this powerful modeling tool.
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5 Curves
Create smooth edges and flowing organic objects. Also used for modeling tools as direction path.
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6 Creating a Die
A step-by-step tutorial to introduce you to the LightWave modeling workflow.
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7 Speed Boolean
Quickly modify and combine objects elements in a single layer.
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8 Multishift
Add geometry to an object over multiple layers with this powerful modeling tool.
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9 Connect Tool
A Polygon split tool that works with Point, Edge and Polygon selection modes.
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10 CREATING A SubD BASKETBALL
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11 Converting an Illustrator File into 3D Neon Lights
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12 Introduction to 3D Text in LightWav
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13 Working with EPS and Illustrator Files in LightWave
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14 The Street Racer
This tutorial is about texturing a car using one of my previous models I have created. The car itself is based on the Nissan Skyline GT-R R34, modified to look like a street racer.
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15 Basic Head Modeling
In this series of tutorials Philip is showing an interesting approach on modeling a head; first a relatively low-poly head is modeled which can then be detailed and characterized to become pretty much every (human) head you like.
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