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1 |
Modeler Introduction Take a tour through key areas of the modeling interface.
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106 |
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2 |
Layers Overview MultiMesh objects consist of an unlimited number of layers, similar to layers in many paint programs.
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101 |
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3 |
Edges Modeling capabilities are enhanced with this powerful addition, allowing new ways to create and refine shapes.
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93 |
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4 |
Edge Weighting Add geometry to an object over multiple layers with this powerful modeling tool.
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93 |
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5 |
Curves Create smooth edges and flowing organic objects. Also used for modeling tools as direction path.
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100 |
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6 |
Creating a Die A step-by-step tutorial to introduce you to the LightWave modeling workflow.
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93 |
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7 |
Speed Boolean Quickly modify and combine objects elements in a single layer.
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95 |
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8 |
Multishift Add geometry to an object over multiple layers with this powerful modeling tool.
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83 |
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9 |
Connect Tool A Polygon split tool that works with Point, Edge and Polygon selection modes.
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90 |
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14 |
The Street Racer This tutorial is about texturing a car using one of my previous models I have created. The car itself is based on the Nissan Skyline GT-R R34, modified to look like a street racer.
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100 |
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15 |
Basic Head Modeling In this series of tutorials Philip is showing an interesting approach on modeling a head; first a relatively low-poly head is modeled which can then be detailed and characterized to become pretty much every (human) head you like.
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121 |